Raymond Grote's Any Audio Feed http://anyaudio.net/page?user=musicalman Hi. My name is Raymond Grote. On this account you'll see random audio experiments, maybe some game recordings, and some musical things I have done. If you're an audio geek like me, then you may find some entertainment or interesting things. Otherwise, this may not be the place for you, but still give it a look if you're interested in things that a random geek may indulge in his spare time. TheAnyAudioNetworkFeeds en you may not copywrite users content with out permition Hi. My name is Raymond Grote. On this account you'll see random audio experiments, maybe some game recordings, and some musical things I have done. If you're an audio geek like me, then you may find some entertainment or interesting things. Otherwise, this may not be the place for you, but still give it a look if you're interested in things that a random geek may indulge in his spare time. Raymond Grote Raymond Grote (musicalman) Raymond Grote musicalman517@gmail.com no Super Mario Bros (nes) Overworld - accurate emulation with the Snes sound chip! Super Mario Bros (nes) Overworld - accurate emulation with the Snes sound chip! This is an experiment I did to see how well I could emulate the synthy sounds of old sound chips with the Snes. All things considered I'm really proud of the result! <br><br> The tool I used to write the music was AddmusicK, which uses MML (basically writing music in a text file). In addition, the Snes uses small samples for instrument sounds. All of the samples used in this track were created by me. Creating samples for this was quite a challenge since synthetic waveforms are difficult to make sound convincing with a sampler. Many different samples of square and triangle waves produced by the Nes were created, and had to be manually switched out for almost every note to produce an authentic result. To get the programming of the notes correct, I used a build of FamiTracker (software to create nes music) which allows importing of nes music data, and examined how things were done in the original music, down to individual frames. I structured my Snes emulation around that as best I could, setting AddmusicK up so that one of its ticks was equivalent to one frame of the Nes music, and went about typing notes in on an almost frame-by-frame basis. Many hours of blood and sweat went into this which resulted in me pulling an all-nighter, so I hope you enjoy it!<br><br> The mp3 is a little quiet so it doesn't blare your ears off. It's not ridiculously quiet but it's not as loud as it could be, because having it a bit quiet is often a good thing.<br><br> The audio file was created with Snes SPC700 Player, at a sampling rate of 32000 HZ (later resampled to 44100). The snes Gaussian interpolation option was used to stay as faithful as possible to the original hardware. No postprocessing was applied to the audio other than resampling. The SPC file is available upon request, as well as the mml and samples. Feel free to e-mail me with any questions about Snes music or anything musical in general. Also don't hesitate to post a comment! http://anyaudio.net/listen?audio=RPmNjTok501 http://anyaudio.net/audiodownload?audio=RPmNjTok501 00:03:07 Raymond Grote Raymond Grote Fri, 27 Oct 2017 06:27:06 demonstration of Dolby B and Dolby C noise reduction algorithms demonstration of Dolby B and Dolby C noise reduction algorithms This is a demonstration I recorded way back in 2016 which I have just finished editing and am ready to publish. Talk about procrastination! Lol<br><br> IN 2016 a friend of mine lent me an old tape deck of his to digitize some old cassettes with. The deck was actually a really nice home unit. I believe it was a Yamaha unit from the early 1990s but I am not even remotely certain on that. All I know is that I Liked it so much that I kept the unit way longer than intended :). It was a solonoid deck and was miles outside anything I had been used to; my only exposure to cassettes until that point was via cheap stereo systems or dictation recorders when I was a child.<br><br> This file demonstrates and details the Dolby B and Dolby C noise reduction systems supported by this unit. The goal of these noise reduction systems was to reduce the hiss inherent to cassette tapes. Unlike most noise reduction systems today, ones used for cassettes were often double-ended, meaning that during the recording the system is modified to raise the treble of the input signal, and during playback the treble is lowered to reduce it back to normal levels, and by consequence, also reducing the hiss on the tape during output. Although I was trying to be a technical hotshot and purist while recording and demoing, a lot of this was sort of thrown together. The mics were cheap, I wasn't in a controlled setup, and I didn't do any sort of calibration on recording which audiophiles may find necessary for a truly accurate comparison. I also did a fair bit of editing after the recording because I rambled way too much. Despite all of that, I think the details I am trying to demonstrate should be clearly audible if you have decent headphones. I had a lot of fun playing with this because I'd never touched anything like this before, and am always fascinated with different audio processing algorithms, especially those intended for enhancement. A flac version of this demonstration is available upon request.<br><br> Please comment and tell me what you think, or what you'd like to see from me in future! Any sort of comment is welcome! http://anyaudio.net/listen?audio=VPdP8l4ZDH http://anyaudio.net/audiodownload?audio=VPdP8l4ZDH 00:14:42 Raymond Grote Raymond Grote Fri, 27 Oct 2017 05:08:08 demonstration/gameplay of Nujam Guitar Handheld Game demonstration/gameplay of Nujam Guitar Handheld Game This is a demonstration of the Nujam Guitar handheld Game by Hasbro. This handheld was released in 2002, and while it has many things in common with the popular Bop It games, I consider it far more entertaining. Flac audio of this demonstration is available upon request.<br><br> As a kid who was obsessed with anything and everything musical and audio oriented, I couldn't have asked for a much better toy than this. Not only does it have a strong focus on audio and music, but it perfectly made simple gameplay more challenging as I progressed through the games. To this day, I still really enjoy it. If I ever decided to sell all of my toys, this would be the last to go. I'm delighted to finally get mine working and to show you one of the things which brought me most entertainment during my childhood.<br><br> If you know any trivia concerning this toy, or have a question, please let me know; I'm always interested to hear what people have to say. There is also a hidden test mode which can be accessed which allows one to listen to the various sounds of the game, which I've heard demonstrated but which I've not yet been able to find. Info on that is also welcome if you have it and are willing to share it! If I do get to the test mode I will make a recording detailing it, and will credit you for sharing the information.<br><br> I'm not sure if this handheld is still being made. I doubt it, but I've not really looked lately. NO doubt you can get it secondhand if you really like it, though. Just as a warning, I've had bad experiences in the past with these things breaking, and after a while false commands would start to be triggered making gameplay impossible. But it might've only been bad luck. The unit I have is still working reliably, and undoubtedly many others are as well. I hope you enjoy! http://anyaudio.net/listen?audio=wVAPxAt6ux1i7K http://anyaudio.net/audiodownload?audio=wVAPxAt6ux1i7K 00:30:29 Raymond Grote Raymond Grote Tue, 12 Sep 2017 18:43:26 playing new game, Blinded Guide by L-Works, made it to level 14 on easy playing new game, Blinded Guide by L-Works, made it to level 14 on easy This is a recording of me playing Blinded Guide by L-works on easy difficulty. The game was released less than 24 hours ago, and this was only my third run through. I've never gotten this far. This is no doubt one of my favorite arcade titles! The recording was slightly edited to remove repetitive prompts. Flac audio is available upon request.<br><br> For those who don't know, Blinded Guide is a game where you guide Blind Bob on his walk. On the left side of the sidewalk is the street and on the right side is the neighbor's dog Oliver, who follows you and hates people so much that he practically tries to eat them. These two things on the sides serve as boundaries so you should not step too close to them or you lose a life. There are also other obstacles on the sidewalk such as poles, sewers, trees, fire hydrants, construction work, garbage cans, and bicycles. These all have their own dimensions and placement on the sidewalk i.e. sewers are closer to the left side of the sidewalk, trees are in the grass on the right side near the yard where Oliver lives, and bikes move left to right across the sidewalk making them very difficult to avoid unless you stay in the grass dangerously close to one of the boundaries. Thus, to get good at this game, you have to anticipate where things will be placed before you are too close, and try to weave a path in between or around the various obstacles.<br><br> The game is free at present, though Liam has mentioned adding additional paid content. The core of the game as demonstrated here will always remain free so that is awesome. If and when paid content becomes available, I will happily purchase it. Expect more recordings of this game from me in future!<br><br> If you want to try the game yourself, go to http://l-works.net/blindedguide.php http://anyaudio.net/listen?audio=USrUiIvpwl http://anyaudio.net/audiodownload?audio=USrUiIvpwl 00:24:18 Raymond Grote Raymond Grote Sat, 9 Sep 2017 12:42:58 remix of Shin Megami Tensei 2 battle theme, showing off the Snes's sound chip remix of Shin Megami Tensei 2 battle theme, showing off the Snes's sound chip This is a remix I did of the Shin Megami Tensei 2 battle theme. The original game was on Snes, so I remixed it for Snes as well.<br><br> The tool I used to write the music was AddmusicK, which uses MML (basically writing music in a text file). In addition, the Snes uses small samples for instrument sounds. All of the samples used in this track, with the exception of one used at the very end, were created by me. Many hours of blood and sweat went into this, so I hope you enjoy it!<br><br> The mp3 is a little quiet so it doesn't blare your ears off. This was sort of an accident because I didn't have the player volume up very high and didn't realize that its volume also reflected the rendered file's volume. Ultimately I decided not to amplify the file because having it a bit quiet is often a good thing.<br><br> The audio file was created with Snes SPC700 Player, at a sampling rate of 32000 HZ (later resampled to 44100). The snes Gaussian interpolation option was used to stay as faithful as possible to the original hardware. No postprocessing was applied to the audio other than resampling. The SPC file is available upon request, as well as the mml and samples. Feel free to e-mail me with any questions about Snes music or anything musical in general. Also don't hesitate to post a comment! http://anyaudio.net/listen?audio=A35NV3rlxci0sDm http://anyaudio.net/audiodownload?audio=A35NV3rlxci0sDm 00:05:31 Raymond Grote Raymond Grote Fri, 4 Aug 2017 23:11:06 brief boring intro brief boring intro A brief, but very boring intro to my account. More interesting stuff will come soon. I hope. http://anyaudio.net/listen?audio=huRTn9O4jIuc http://anyaudio.net/audiodownload?audio=huRTn9O4jIuc 00:01:12 Raymond Grote Raymond Grote Fri, 5 May 2017 18:47:46